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Tower: Wizwar
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Tower: Wizwar is a tactical card game where you play wizards battling from tower to tower. It shares some DNA from Magic: The Gathering, but plays very very differently.
Core Game Ideas
Wizards in the Wizwar battle constantly for a multitude of reasons, but mostly because it is very hard to hurt them. Even when they lose a battle, they simply retreat and wait for the next to challenger to appear. Here are the core game ideas you need to learn to play the game:
Rule of three: Three wound tokens kills/destroys a thing. If your Wizard takes three wound tokens you lose, if a creature takes three wound tokens it dies, if anything takes three wound tokens it expires.
Rule of four: Every four paid mana costs in a turn, increase all your mana costs 1 for the rest of that turn. In this way a spell effect that costs 1 mana to activate then costs 2. This repeats, making the ninth use of mana a turn +2 cost (1 + 2 = 3 mana for the example given).
Rule of five: After every fifth card drawn from your deck of magic in one pull, you suffer one drain. The effect of which depends on the tower you have in play, if you have no tower, instead discard the top two cards of your deck of magic into your discard.